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Programming

COMPLETE C++ MASTER PROGRAM

A complete C++ master program covering C++ fundamentals, variables, operators, input and output, control flow, functions, arrays, strings, object-oriented programming, pointers, memory management, references, STL, file handling, templates, exception handling, namespaces, debugging, and problem solving.

  • 6 Months Duration
  • 33 Modules
  • Paid Access
Course fee ₹2500.00

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Learning path

Course Modules

Work through each module and pass quizzes to unlock the next step in your journey.

Module 1 Locked

Module 1: Introduction to C++

Level 1 - Introduction to C++. Build a strong foundation in programming, the C++ language, how it differs from C, its features, applications, program structure, and compilation flow.

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Learning objectives
  • Understand what programming is and what C++ is used for
  • Compare C and C++ clearly
  • Read the structure of a C++ program and explain the compilation process
Module 2 Locked

Module 2: Environment Setup

Level 1 - Introduction to C++. Set up the C++ development environment with GCC, configure an IDE, and compile and run the first C++ program.

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Learning objectives
  • Understand the role of a compiler in C++ development
  • Install a C++ compiler and configure an IDE
  • Write, compile, and execute the first C++ program
Module 3 Locked

Module 3: Variables & Data Types

Level 2 - Basics of C++. Learn how C++ stores and manages values using variables, data types, modifiers, constants, casting, and the auto keyword.

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Learning objectives
  • Declare and use variables correctly in C++
  • Work with data types, modifiers, and constants
  • Use type casting and auto appropriately
Module 4 Locked

Module 4: Operators

Level 2 - Basics of C++. Use operators to perform arithmetic, comparisons, logical checks, assignments, bitwise operations, and precedence-based expressions.

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Learning objectives
  • Recognize the major types of operators in C++
  • Apply arithmetic, relational, logical, assignment, and bitwise operators
  • Evaluate expressions correctly using operator precedence
Module 5 Locked

Module 5: Input & Output

Level 2 - Basics of C++. Learn standard console input and output using cin, cout, endl, formatting, and escape sequences.

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Learning objectives
  • Understand basic input and output in C++
  • Use cin, cout, and endl correctly
  • Format output clearly using escape sequences and stream formatting ideas
Module 6 Locked

Module 6: Conditional Statements

Level 3 - Control Flow. Control program execution using if, if-else, nested if statements, and switch-based decision making.

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Learning objectives
  • Understand decision making in C++ programs
  • Implement branching with if, if-else, and nested if
  • Use switch statements for multi-way selection
Module 7 Locked

Module 7: Loops

Level 3 - Control Flow. Repeat logic efficiently using for, while, do-while, and loop control statements like break and continue.

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Learning objectives
  • Understand when and why loops are used
  • Write for, while, and do-while loops
  • Control loop execution with break and continue
Module 8 Locked

Module 8: Pattern Programming

Level 3 - Control Flow. Strengthen logic-building skills by solving star and number pattern problems using nested loops.

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Learning objectives
  • Understand how pattern logic works step by step
  • Use nested loops to build star and number patterns
  • Improve loop-based problem solving in C++
Module 9 Locked

Module 9: Functions

Level 4 - Functions. Break programs into reusable units with declarations, definitions, parameters, return values, and recursion.

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Learning objectives
  • Understand the role of functions in modular programming
  • Write function declarations and definitions with parameters
  • Use return values and recursion effectively
Module 10 Locked

Module 10: Function Overloading

Level 4 - Functions. Learn how C++ supports multiple function variants with the same name using overloading rules.

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Learning objectives
  • Understand what function overloading is in C++
  • Apply overloading rules correctly
  • Read and write clear overloading examples
Module 11 Locked

Module 11: Default Arguments

Level 4 - Functions. Simplify function calls by using default argument values and understanding their rules.

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Learning objectives
  • Understand what default arguments are
  • Apply the rules for declaring and using default arguments
  • Use default arguments to simplify APIs
Module 12 Locked

Module 12: Arrays

Level 5 - Arrays & Strings. Store and process collections of values using one-dimensional and multi-dimensional arrays.

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Learning objectives
  • Understand how arrays store multiple values of the same type
  • Work with one-dimensional and multi-dimensional arrays
  • Perform common array operations in C++
Module 13 Locked

Module 13: Strings

Level 5 - Arrays & Strings. Work with both C-style strings and the C++ string class for string handling and manipulation.

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Learning objectives
  • Understand the difference between C-style strings and std::string
  • Use common string functions and operations
  • Manipulate string data effectively in C++
Module 14 Locked

Module 14: Classes & Objects

Level 6 - Object-Oriented Programming. Learn the foundation of OOP in C++ with classes, objects, access specifiers, and object creation.

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Learning objectives
  • Understand what classes and objects are in C++
  • Define class structure and create objects
  • Use access specifiers appropriately
Module 15 Locked

Module 15: Constructors & Destructors

Level 6 - Object-Oriented Programming. Control object lifecycle using constructors, constructor overloading, and destructors.

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Learning objectives
  • Understand the purpose of constructors and destructors
  • Use different types of constructors and constructor overloading
  • Explain object initialization and cleanup in C++
Module 16 Locked

Module 16: Encapsulation

Level 6 - Object-Oriented Programming. Protect and organize data using encapsulation, data hiding, and access control.

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Learning objectives
  • Understand what encapsulation means in OOP
  • Use data hiding to protect internal state
  • Apply access control to class design
Module 17 Locked

Module 17: Inheritance

Level 6 - Object-Oriented Programming. Reuse and extend behavior with inheritance, base and derived classes, and access modes.

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Learning objectives
  • Understand what inheritance is and why it is used
  • Work with base and derived classes
  • Differentiate the types of inheritance and access modes
Module 18 Locked

Module 18: Polymorphism

Level 6 - Object-Oriented Programming. Learn how C++ supports multiple forms of behavior through overloading and overriding.

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Learning objectives
  • Understand what polymorphism means in C++
  • Use function and operator overloading
  • Explain function overriding in object-oriented design
Module 19 Locked

Module 19: Abstraction

Level 6 - Object-Oriented Programming. Simplify complex systems using abstraction, abstract classes, and pure virtual functions.

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Learning objectives
  • Understand the purpose of abstraction in C++
  • Use abstract classes to define common contracts
  • Explain pure virtual functions and their use cases
Module 20 Locked

Module 20: Pointers

Level 7 - Pointers & Memory. Learn pointer fundamentals, pointer arithmetic, and null pointers in C++.

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Learning objectives
  • Understand what pointers are and why they matter in C++
  • Use pointer basics and arithmetic correctly
  • Handle null pointers safely
Module 21 Locked

Module 21: Dynamic Memory Allocation

Level 7 - Pointers & Memory. Manage heap memory in C++ using new, delete, and safe memory handling practices.

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Learning objectives
  • Understand what dynamic memory is in C++
  • Allocate and release memory with new and delete
  • Explain common memory management concerns
Module 22 Locked

Module 22: References

Level 7 - Pointers & Memory. Use reference variables and compare them with pointers for cleaner function interfaces.

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Learning objectives
  • Understand what a reference variable is
  • Compare references and pointers accurately
  • Use passing by reference in functions
Module 23 Locked

Module 23: Introduction to STL

Level 8 - Standard Template Library. Learn what the STL is and how containers, iterators, and algorithms fit together.

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Learning objectives
  • Understand the purpose of the STL in modern C++
  • Identify the main STL components
  • Explain how containers, iterators, and algorithms work together
Module 24 Locked

Module 24: Sequence Containers

Level 8 - Standard Template Library. Work with common sequence containers such as vector, list, deque, and array.

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Learning objectives
  • Understand when to use sequence containers
  • Use vector, list, deque, and array appropriately
  • Compare basic trade-offs between common sequence containers
Module 25 Locked

Module 25: Associative Containers

Level 8 - Standard Template Library. Organize data efficiently using sets and maps from the STL.

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Learning objectives
  • Understand how associative containers differ from sequence containers
  • Use set, multiset, map, and multimap
  • Choose the right container for key-based storage
Module 26 Locked

Module 26: Iterators

Level 8 - Standard Template Library. Traverse STL containers using iterators and understand the main iterator categories.

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Learning objectives
  • Understand what iterators are in STL
  • Differentiate common iterator types
  • Use iterators to traverse and access container elements
Module 27 Locked

Module 27: Algorithms

Level 8 - Standard Template Library. Apply common STL algorithms for sorting, searching, counting, finding, and reversing data.

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Learning objectives
  • Use common STL algorithms effectively
  • Apply sort, search, count, find, and reverse to containers
  • Write cleaner code by leveraging standard algorithms
Module 28 Locked

Module 28: File Handling

Level 9 - File Handling. Read and write files in C++ using file streams and file modes.

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Learning objectives
  • Understand file handling concepts in C++
  • Use file streams for reading and writing files
  • Work with different file modes appropriately
Module 29 Locked

Module 29: Templates

Level 10 - Advanced C++. Write reusable generic code using function templates and class templates.

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Learning objectives
  • Understand what templates are in C++
  • Write basic function templates
  • Create reusable class templates
Module 30 Locked

Module 30: Exception Handling

Level 10 - Advanced C++. Handle runtime errors in a structured way using try, catch, and throw.

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Learning objectives
  • Understand what exceptions are in C++
  • Use try, catch, and throw correctly
  • Build safer programs with structured error handling
Module 31 Locked

Module 31: Namespaces

Level 10 - Advanced C++. Organize code and avoid naming conflicts using namespaces.

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Learning objectives
  • Understand the purpose of namespaces in C++
  • Use the std namespace correctly
  • Create and work with custom namespaces
Module 32 Locked

Module 32: Debugging

Level 11 - Problem Solving. Learn how to identify, analyze, and fix common errors in C++ programs.

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Learning objectives
  • Understand what debugging means in C++ development
  • Recognize common syntax, runtime, and logical errors
  • Apply practical debugging techniques
Module 33 Locked

Module 33: Problem Solving

Level 11 - Problem Solving. Strengthen core logic-building skills with algorithm thinking, efficient code, and practice problems.

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Learning objectives
  • Build algorithmic thinking for C++ problem solving
  • Write more efficient and structured code
  • Improve confidence through focused practice problems
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