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Programming

COMPLETE CORE JAVA MASTER PROGRAM

Complete Core Java Master Program covering Java fundamentals, core OOP, string handling, packages, exception handling, I/O and serialization, collections framework, multithreading, and advanced Java features like generics, lambdas, streams, date/time API, and annotations.

Modules 35
Timeline 12 Months
Updated 1 day, 9 hours ago
Price Included
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1

Introduction to Java

Learn what Java is, its history, editions, and the JVM/JRE/JDK architecture.

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Learning objectives: • • What is Programming • • What is Java • • History of Java • • Features of Java • • Java Editions (SE, EE, ME) • • Java Architecture (JVM, JRE, JDK) • • Compilation & Execution Process
2

Environment Setup

Set up your Java environment and successfully compile and run your first program.

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Learning objectives: • • What is JDK • • Installing Java • • Setting Environment Variables • • Writing First Java Program • • Compilation using javac • • Execution using java
3

Java Program Structure

Understand how a Java program is structured and follow correct coding conventions.

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Learning objectives: • • What is a Class • • Structure of Java Program • • main() Method • • Comments in Java • • Naming Conventions
4

Variables & Data Types

Master variables, Java data types, casting, and wrapper classes.

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Learning objectives: • • What is a Variable • • Primitive Data Types • • Non-Primitive Data Types • • Type Casting • • Wrapper Classes
5

Operators

Learn operator types and how to use them for computations and decisions.

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Learning objectives: • • What are Operators • • Arithmetic Operators • • Relational Operators • • Logical Operators • • Bitwise Operators • • Assignment Operators • • Unary & Ternary Operators
6

Input & Output

Use Java I/O to display output and capture user input with correct formatting.

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Learning objectives: • • What is Input/Output • • System.out.println() • • Scanner Class • • Formatting Output
7

Conditional Statements

Control program flow using if/else and switch statements.

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Learning objectives: • • What is Decision Making • • if • • if-else • • nested if • • switch statement
8

Loops

Repeat tasks using loop constructs and manage loop execution with break/continue.

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Learning objectives: • • What are Loops • • for loop • • while loop • • do-while loop • • break • • continue • • labeled loops
9

Methods

Write reusable methods, use parameters/returns, and apply overloading and recursion.

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Learning objectives: • • What is a Method • • Method Declaration & Definition • • Parameters & Arguments • • Return Types • • Method Overloading • • Recursion • • Static Methods
10

Arrays

Work with array types, operations, and understand when to use ArrayList instead.

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Learning objectives: • • What is an Array • • One-Dimensional Arrays • • Multi-Dimensional Arrays • • Array Operations • • Arrays vs ArrayList
11

Classes & Objects

Learn how classes model objects and how to add instance state and behavior.

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Learning objectives: • • What is a Class • • What is an Object • • Creating Classes • • Instance Variables • • Methods
12

Constructors

Initialize objects using constructors and understand the role of this.

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Learning objectives: • • What is Constructor • • Types of Constructors • • Constructor Overloading • • this Keyword
13

Encapsulation

Hide internal data and expose behavior through getters/setters.

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Learning objectives: • • What is Encapsulation • • Data Hiding • • Getters & Setters
14

Inheritance

Build class hierarchies using inheritance and override behavior safely with super.

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Learning objectives: • • What is Inheritance • • Types of Inheritance • • super Keyword • • Method Overriding
15

Polymorphism

Understand how overloading and overriding enable polymorphism at different times.

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Learning objectives: • • What is Polymorphism • • Method Overloading • • Method Overriding • • Compile-time vs Runtime
16

Abstraction

Use abstraction to define contracts and share partial implementations.

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Learning objectives: • • What is Abstraction • • Abstract Classes • • Abstract Methods
17

Interfaces

Define interfaces and use default/static methods to evolve contracts.

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Learning objectives: • • What is Interface • • Multiple Inheritance using Interfaces • • Default Methods • • Static Methods
18

String Handling

Master string usage, mutability differences, and key String methods.

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Learning objectives: • • What is String • • String Methods • • StringBuffer • • StringBuilder • • Immutability
19

Wrapper Classes

Use wrapper classes and understand autoboxing/unboxing behavior.

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Learning objectives: • • What are Wrapper Classes • • Autoboxing • • Unboxing
20

Packages

Organize code with packages and control visibility using access modifiers.

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Learning objectives: • • What is Package • • Built-in Packages • • Creating Packages • • Access Modifiers
21

Exception Handling

Handle errors using try/catch/finally and build custom exceptions.

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Learning objectives: • • What is Exception • • Types of Exceptions • • try • • catch • • finally • • throw • • throws • • Custom Exceptions
22

Java I/O

Read/write files and serialize/deserialize objects using core Java I/O classes.

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Learning objectives: • • What is File Handling • • File Class • • FileInputStream • • FileOutputStream • • BufferedReader • • BufferedWriter • • Serialization • • Deserialization
23

Collections Overview

Understand the Java Collections Framework architecture and its core interfaces/classes.

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Learning objectives: • • What is Collection Framework • • Interfaces & Classes
24

List Interface

Use List implementations and choose the right structure for your needs.

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Learning objectives: • • What is List • • ArrayList • • LinkedList • • Vector • • Stack
25

Set Interface

Master Set types for unique element storage and ordered/unordered behavior.

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Learning objectives: • • What is Set • • HashSet • • LinkedHashSet • • TreeSet
26

Map Interface

Use Map implementations and understand their ordering and performance characteristics.

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Learning objectives: • • What is Map • • HashMap • • LinkedHashMap • • TreeMap • • Hashtable
27

Iteration

Iterate through collections using iterators and the enhanced for-each loop.

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Learning objectives: • • What is Iterator • • Iterator • • ListIterator • • for-each loop
28

Multithreading Basics

Create and manage threads, and understand their lifecycle states.

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Learning objectives: • • What is Thread • • Thread Lifecycle • • Creating Threads • • Runnable Interface
29

Synchronization

Coordinate threads safely with synchronization and inter-thread communication.

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Learning objectives: • • What is Synchronization • • synchronized Keyword • • Inter-thread Communication • • wait(), notify(), notifyAll()
30

Concurrency Utilities

Use modern concurrency utilities like Executors, Callable, and Future.

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Learning objectives: • • What is Concurrency • • Executor Framework • • Callable • • Future
31

Generics

Write type-safe code with generics using generic classes and methods.

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Learning objectives: • • What is Generics • • Generic Classes • • Generic Methods
32

Lambda Expressions

Use lambdas and method references with functional interfaces.

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Learning objectives: • • What is Lambda Expression • • Functional Interfaces • • Method References
33

Stream API

Process data streams using filtering, mapping, and collectors.

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Learning objectives: • • What is Stream API • • Stream Operations • • Filtering • • Mapping • • Collectors
34

Date & Time API

Work with Java date/time types and format values correctly.

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Learning objectives: • • What is Date API • • LocalDate • • LocalTime • • LocalDateTime • • Formatting
35

Annotations

Use built-in annotations and create custom annotations.

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Learning objectives: • • What is Annotation • • Built-in Annotations • • Custom Annotations

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